Compositing renders. That has always been a little trouble for me. I figure out how I want to do it then I don't need to do it for a while probably just enough time to forget how I was doing it. Well this is how I do it. It is not unique to me. I have learned this from various sources over time and am not sure where exactly.
Renders (3D Max)
Ambient Occlusion - All is visible, no exposure control and material override with AO material
Shadow- objects not visible. They just need to cast shadows
Color- Visible but not casting shadows
Compositing (order in stack in AE)
AO - Set mode to multiply
Color - Add a simple choker effect to remove Anti-aliasing (set to about 1)
Shadow- Adjust opacity and add a blur effect to soften
No comments:
Post a Comment